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Functions |
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void | PA_Init3D (void) |
| | Initialise the 3d !!! Big thanks to Delfare for all the 3d functions !
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void | PA_LoadSplash3D (void) |
| | Load a PlayerAdvance splash screen... It's always nice to give some credit ;)
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| void | PA_Init3DDrawing (float x1, float y1, float z1, float x2, float y2, float z2) |
| | takes care of the perspective, (x1,y1,z1) is the position of the camera, (x2,y2,z2) is where the camera looks at
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| void | PA_glulookat (float eyex, float eyey, float eyez, float lookAtx, float lookAty, float lookAtz, float upx, float upy, float upz) |
| | takes care of the camera, (eyex,eyey,eyez) is the position of the camera, (lookAtx,lookAty,lookAtz) is where the camera looks at, (upx,upy,upz) is the coord of the up
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void | PA_image8to16 (sImage *img) |
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void | PA_VueKeys (void) |
| | takes care of the sight with the keys, (viseeX,viseeY,viseeZ) is where the camera looks at, you must use PA_glulookat with viseeX,viseeY and viseeZ
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| void | PA_LoadTexture (int numtexture, u8 *nomtexture, int mode) |
| | load a texture
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| void | PA_Texture (int numtexture) |
| | use a texture
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| void | PA_3DBox (float x, float y, float z, float longueur, float largeur, float hauteur, float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue) |
| | create a 3D box
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| void | PA_3DBoxTexture (float x, float y, float z, float longueur, float largeur, float hauteur, float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue) |
| | Create a 3D Box, but with a nice texture...
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| void | PA_Rotate3D (float x, float y, float z) |
| | rotate
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| void | PA_Translate3D (float x, float y, float z) |
| | translate
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| void | PA_Scale3D (float x, float y, float z) |
| | scale
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| void | PA_Vertex3D (float x, float y, float z) |
| | create a vertex without floatov16
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void | PA_3Dto2D () |
| | you must use it for use PA_Vertex2D
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| void | PA_Vertex2D (int x, int y) |
| | create a vertex in 2D
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| void | PA_TexCoord (float x, float y) |
| | use the tex coord
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